3D Character Development 3D Character

3D

If further developed into 3D there is multiple software I drift between, currently using Sculptris (learning Zbrush) for sculpting certain features of the character for better proportions and a more live effect.

Exporting into Maya or Blender using topology and blending shapes for other sections.

Or simply hard surface modelling in Maya or Blender.

Software: Maya

Competition: The Rookies

Circus Challenge

“We all have our own idea of what a circus is and for some of us great memories can be recalled of past shows, performances or characters.”

Thus I designed and further developed this character from concept art into a 3D Model.

[May 2019]

Both modeled and textured by me.

Software: Maya

Designing this creature for my FMP was a mission but i also enjoyed it immensely, showing the variety of skills i.e.

Concept art, basic body anatomy, sculpting, and modeling.

FEMALE 3D MOD